Elden Ring's Evasion Move Deserves to Be Celebrated

If you've played Elden Ring, or most other action-adventure title, you're likely familiar with the glorious mechanic called the “rolling dodge.” This avoidance maneuver enables your hero to perform a front, lateral, or rearward somersault to evade any enemy attacks and gain space from the bad guy. Seems useful, doesn't it?

This rolling move, though, has attracted plenty of criticism, not simply as a result of the somersault; it's been labeled foolish, a cop-out, and an implausible action — and sometimes, I agree. You should see me rolling around nearby enemy groups in a well-known fantasy game — they can't hit me! But the title's evasion move represents the evasion to surpass every other evasion moves, and I'll tell you why.

For this particular game, the developers found a clever approach to respond to all views that the move is too easy: simply give all foes excessive power, triple that, and every Tarnished who ventures close them will be eternally grateful because of their evasion move, myself included. Given the intense difficulty, pulling off a perfect dodge seems like an accomplishment, instead of an unfair advantage.

No different defensive move in Elden Ring approaches this sense of satisfaction and dependability, since rapid sprints offer limited distance and guard stances are easily broken by powerful foes. A person once suggested leaping as the primary game avoidance strategy, but aside from not providing ideal movement, I didn't see how taking a crushing hit could enhance my odds of overcoming challenges (lack of skill, maybe).

Perfecting the Skill

While the dodge roll provides relief in an otherwise brutal game, it demands ability. To begin with, the game's rolling dodge only triggers a period of immunity once you let go of the dodge button, which prevents a rapid, fearful withdrawal from dangerous scenarios. Furthermore, while it might transport you away from opponents, it's much better to employ it as a chance to get closer, optimally at their back, and strike blows. Lastly, you still need grasp and foresee opponent moves, as dodging at the start of a prolonged preparation might terminate your protection prior to the hit connecting… resulting in severe damage.

A Well-Designed Feature

Even though rolling-dodging in quick succession may look a bit ridiculous (give it up for Geralt again), this isn't truly feasible in this title. Of course, that still doesn't make it a plausible battle technique — exactly the reason it would be terrifying to experience it in a product like Kingdom Come: Deliverance — but this is a dazzling imaginative experience we're talking about, thus why worry?

Comparable to any well-executed dodge roll, the game's evasion sequence is spruced up with a small acrobatic jump at the beginning, giving it an energetic feel as opposed to dropping the character onto the ground. Based on your equipment, the maneuver might appear incredibly quick or relatively slow, yet it's always faster and more fluid than the evasion moves found in Dark Souls. Certainly, you could plant your large weapon into the ground if you're carrying one, but that's on you for avoiding ranged weapons (Just kidding — steer clear of the game with projectile weapons).

Optimal Harmony

This title's dodging mechanic establishes an ideal equilibrium between difficulty and chance, offering hope of victory while risking the loss of that hope at the slightest mistake. Master this technique, and you'll be rewarded with more than triumph, but gratification.

Jeffery Sutton
Jeffery Sutton

Evelyn Thorne is a seasoned iGaming analyst with over a decade of experience reviewing online casinos and betting sites, specializing in UK market trends.